I would like to give one piece of advice to (general) people who use the Kokomo method with a triple payout.
When using it in Dozen (1-12,13-24,25-36), you can generally win by saying [Do the Kokomo method up to 5 times when the same zone as the previous roll has not come 10 times or more in the live game]. That's right.
If you can't chase 10 times, you will lose 143 units to the initial bet, so the risk is relatively low.
In fact, if the zone of the previous roll is not continuous 15 times (or more) in a row, it will be a loss cut.
That's it!
As expected ... Isn't it lacking in explanation or article text? ?? ??
It's live game data, so I think it's credible to some extent, so I'm writing an article!
It is not like that···
Well, only one more.
[If you bet the same zone (dozen) as the previous one in a live game, it may be easy to win and escape even if it is flat]
Isn't this trivia?
Even if it is said
Well, leaving the flat aside, if you do well with a catch-up Kokomo that takes risks, the more data you get, the closer you may be to winning.
End (; ´ ・ ω ・)
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